VISIT THE KICKSTARTER CAMPAIGN FOR UPDATED ANSWERS TO MOST OF THESE QUESTIONS
- Also see the local Kickstarter Demo page
Reminder: The game is still in development and anything mentioned may be subject to change. Information last updated 08/27/20.
Q: What is TitanReach?
A: TitanReach is a fantasy medieval-style MMORPG with thousands of players on servers hosted by us.
Q: I WANT TO PLAY! How do I play?!
A: See Kickstarter Demo.
Q: How can I help?
A: Tell your friends about us, the more people are aware of TitanReach before the Kickstarter is released, the higher the chance of success! We appreciate every single person who joins the subreddit and Discord, especially anyone who spreads any form of awareness!
Q: Who is Square Root Studios?
Q: How big is the team?
A: Around 8-10 hardworking members including some outsourced contracted material.
Q: How did the game TitanReach come about?
A: √Unravel & √Fish have been tossing around the idea of making an RS inspired game for years, and finally took the leap to commit to making one last year after they knew they had the skills to make it.
Q: What state of development are you in?
A: Production. Developing and polishing certain systems. Designing and modeling the environment and creating and implementing more audio. TitanReach has a starting zone (Glimmermoore) which includes a tutorial and a couple of the lowest tiers of every skill. You are also able to create and customize your own character.
Q: What is the Release Date for TitanReach?
A: There is no release date at this time, crowdfunding coming soon. Our best estimate would be Christmas 2021 for full release but that is, of course, subject to change.
Q: Any Release Date for your Kickstarter (crowdfunding)?
A: See the Kickstarter section below.
Q: What Platforms will the game be released on?
A: PC with controller support and with enough support we will expand into consoles (including Playstation/Xbox/Switch)
Q: How does Movement & Combat work?
A: The player controls the character's movement with “WASD” (controller also supported) and looks around by moving their mouse. The game features action-based combat primarily controlled by mouse clicks.
Q: More Info about Skills?
A: We feature traditional fantasy combat elements including Melee/Ranged/Sorcery along with non-combat elements. The game will be released with a total of 20 skills, 9 related to combat. All skills max out at Level 100, with a max combat level of 100.
Q: How does your combat level work?
A: Combat levels are based on the 9 combat related skills, different skills have different weight values and affect your combat level differently.
Q: Can I create a pure account?
A: Yes you can! We are looking forward to what people come up with!
Q: How will the Quests be like?
A: The Quest System is heavily inspired by Runescape’s Quest System. We dislike the simplicity of “kill 3 x”, “collect 5 y” followed by another “kill 7 z”. We enjoy the complex and detailed narrative within a quest, even if the lore is not related to the grand-lore of the game but rather specific to quests. It should feel like a journey, not a chore.
Q: Does TitanReach have Guilds/Clans?
A: Yes we will, how they'll work is still being decided.
Q: What happens when I die in TitanReach?
A: Still to be decided, but it's currently planned that you drop the majority of your items.
Q: Where can I PVP?
A: There will be designated PVP areas spread across the map for those who chose to PVP.
Q: How will PVP work?
A: Once you enter a designated PVP area, you can combat other players. If you die you will lose your items.
Q: What about PVP without losing items?
A: We do plan on including "fun" PVP areas/minigames where players do not lose items on death.
Q: Can I get a Mount to get around faster?
A: We do not currently plan to implement mounts.
Q: How do I get around in TitanReach?
A: You can run around or unlock teleports within the skill Arcana to various cities or other zones.
Q: How long will it take a skill from level 1 to 100?
A: We estimate 100 to 200 hours, however, this will require some balancing and play testing. Most content will not require max level, especially during release, as we plan on adding more content as the game progresses.
Q: Will XP go past Max Level?
A: Yes, but there will be max XP thresholds which may increase in the future.
Q: Is the game run as a single world or multiple? How many people are on a world?
A: The game will contain multiple worlds hosted around the globe. Users may jump between worlds any time. The user limit per world is still being discussed.
Q: Any Release Date for your Kickstarter (crowdfunding)?
A: We are working on preparing certain parts of the Kickstarter, including the trailer, teaser, dev blogs, concept art and more. Our current plan is to launch the Kickstarter on August 31st, 2020. There may be a few extra days delay due to Kickstarter's processing time.
Q: What will you spend the Kickstarter money on?
A: The exact budget breakdown will be presented with the Kickstarter's release.
Q: What inspired TitanReach?
A: This game is heavily inspired by games like Runescape, Minecraft & Cube World but with general MMO features. We are using a vibrant environment with a low poly art-style.
Q: What Engine/Programming Language is used to develop TitanReach?
A: The client is developed on Unity in C#. The server is a standalone server, written in C# on .NET Core 3.1, using a C# implementation of the enet networking library. We do not use any 'MMORPG game templates/systems'. Our game is built from the ground up.
Q: Will this game have MTX?
A: Square Root Studios does not support MTX that can give an unfair advantage to another player, such as powerful items or experience. There may be cosmetics at some point beyond release.
Q: What is the payment model?
A: The game will feature a low-cost subscription model (likely $8-10). More details to be decided.
Q: What kind of Social Media can I follow?